Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 59 days ago
9 / 9 / 41
K / D / A
73.5%
Kill participation
638.2
Damage / min
13,815g
415.9 gold / min
73
25 placed · 10 cleared
43
1.3 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLEV Devost#BR2
K'Sante · Top
17 / 6 / 21
55.9% KP
47,436
26% share
17,744g
228 CS · 6.9/m
Oikawa Tooru#LEV
Maokai · Jungle
6 / 10 / 32
55.9% KP
29,702
16.3% share
13,644g
185 CS · 5.6/m
Unlucky#BR3
Nasus · Mid
12 / 9 / 24
52.9% KP
34,156
18.7% share
14,560g
185 CS · 5.6/m
Estevo#2645
Miss Fortune · ADC
24 / 13 / 12
52.9% KP
50,149
27.5% share
23,091g
223 CS · 6.7/m
Pilot#9920
Nautilus · Support
9 / 9 / 41
73.5% KP
21,198
11.6% share
13,815g
43 CS · 1.3/m
Red side
VictoryA K W N A I T E#A K W
Olaf · Top
10 / 15 / 9
40.4% KP
33,904
15.8% share
15,996g
182 CS · 5.5/m
STEPZ#asd
Shyvana · Jungle
14 / 12 / 13
57.4% KP
52,231
24.4% share
18,546g
247 CS · 7.4/m
Fréu#any
Yasuo · Mid
9 / 11 / 13
46.8% KP
33,378
15.6% share
14,422g
227 CS · 6.8/m
Meito#GHUL
Karthus · ADC
11 / 13 / 18
61.7% KP
74,723
34.9% share
17,445g
232 CS · 7/m
hey jude#2306
Pantheon · Support
3 / 17 / 17
42.6% KP
19,997
9.3% share
10,671g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
