Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 48 days ago
9 / 7 / 7
K / D / A
44.4%
Kill participation
918.2
Damage / min
12,907g
438.8 gold / min
27
7 placed · 5 cleared
215
7.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydial tone#marto
Karthus · Top
11 / 9 / 2
41.9% KP
36,880
29.4% share
18,122g
275 CS · 9.3/m
LEITADOR ANONIMO#GOZO
Graves · Jungle
2 / 8 / 4
19.4% KP
18,639
14.9% share
11,271g
233 CS · 7.9/m
Espargues#br1
Jayce · Mid
4 / 8 / 11
48.4% KP
27,675
22.1% share
11,913g
210 CS · 7.1/m
K0GUDO SERVER DE#ΜERDA
Kalista · ADC
12 / 6 / 8
64.5% KP
34,133
27.2% share
17,817g
272 CS · 9.2/m
ZocQ#br1
Renata Glasc · Support
2 / 5 / 20
71% KP
8,062
6.4% share
10,089g
20 CS · 0.7/m
Red side
DefeatWamers#Zzz
Nasus · Top
10 / 1 / 8
50% KP
24,294
24.7% share
15,455g
247 CS · 8.4/m
iwnl#asd
Quinn · Jungle
3 / 7 / 14
47.2% KP
19,242
19.6% share
13,342g
217 CS · 7.4/m
Pilot#9920
Ahri · Mid
9 / 7 / 7
44.4% KP
27,010
27.5% share
12,907g
215 CS · 7.3/m
Jim Hawkins#Kai
Caitlyn · ADC
4 / 6 / 10
38.9% KP
16,486
16.8% share
13,103g
233 CS · 7.9/m
soft whispers#calm
Shen · Support
10 / 10 / 12
61.1% KP
11,245
11.4% share
10,292g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
