Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 48 days ago
20 / 2 / 11
K / D / A
50%
Kill participation
1,486.8
Damage / min
18,921g
526.8 gold / min
44
7 placed · 7 cleared
291
8.1 CS / min
Objective control
5
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOdysseus#Tróia
Sion · Top
4 / 1 / 19
37.1% KP
23,888
14.3% share
14,325g
297 CS · 8.3/m
criptomage#sigma
Kha'Zix · Jungle
30 / 2 / 6
58.1% KP
54,255
32.4% share
22,611g
303 CS · 8.4/m
Pilot#9920
Aurora · Mid
20 / 2 / 11
50% KP
53,402
31.9% share
18,921g
291 CS · 8.1/m
Laura Palmer#1000
Morgana · ADC
6 / 5 / 21
43.5% KP
25,803
15.4% share
13,810g
172 CS · 4.8/m
Yamorim#YM7
Karma · Support
2 / 7 / 34
58.1% KP
10,092
6% share
11,619g
27 CS · 0.8/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
5 / 3 / 4
52.9% KP
47,036
34.2% share
17,125g
343 CS · 9.5/m
Kojima#ゲツヨウビ
Naafiri · Jungle
5 / 10 / 5
58.8% KP
31,351
22.8% share
15,533g
255 CS · 7.1/m
Hideous#1883夜
Yasuo · Mid
1 / 17 / 3
23.5% KP
21,439
15.6% share
13,515g
248 CS · 6.9/m
IDESERVEIT#bipi
Lucian · ADC
1 / 17 / 1
11.8% KP
21,020
15.3% share
11,923g
238 CS · 6.6/m
crawl2r#gabi
Sona · Support
5 / 15 / 8
76.5% KP
16,674
12.1% share
12,050g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
