Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Flex · 38 days ago
22 / 3 / 9
K / D / A
63.3%
Kill participation
1,903.5
Damage / min
23,006g
766.9 gold / min
27
10 placed · 2 cleared
306
10.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRixister#Ricky
Malphite · Top
5 / 7 / 5
20.4% KP
17,831
13.3% share
11,359g
193 CS · 6.4/m
CR7 Tropinha#FUT
Zed · Jungle
12 / 8 / 5
34.7% KP
25,354
18.9% share
15,059g
175 CS · 5.8/m
Manakel#Angel
Lissandra · Mid
7 / 9 / 9
32.7% KP
23,902
17.9% share
11,174g
171 CS · 5.7/m
Exit music#9920
Sivir · ADC
22 / 3 / 9
63.3% KP
57,105
42.7% share
23,006g
306 CS · 10.2/m
Kansha#tfpn
Braum · Support
3 / 4 / 26
59.2% KP
9,672
7.2% share
10,699g
15 CS · 0.5/m
Red side
Defeatthiferraribjj#JIU
Jax · Top
6 / 13 / 1
22.6% KP
24,971
21.2% share
10,989g
167 CS · 5.6/m
xDEIMONx#BR2
Shaco · Jungle
4 / 12 / 4
25.8% KP
26,280
22.3% share
10,186g
143 CS · 4.8/m
Lenkzz#9368
Riven · Mid
14 / 4 / 2
51.6% KP
30,260
25.7% share
17,420g
234 CS · 7.8/m
deus maravilhoso#BR1
Caitlyn · ADC
4 / 10 / 5
29% KP
18,536
15.8% share
11,312g
199 CS · 6.6/m
Sevimli Narkotik#Arzb
Senna · Support
3 / 10 / 9
38.7% KP
17,620
15% share
10,946g
56 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
