Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 25 days ago
7 / 5 / 18
K / D / A
64.1%
Kill participation
1,333.3
Damage / min
15,890g
394 gold / min
46
11 placed · 10 cleared
289
7.2 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSTOIC MENTAL#333
Darius · Top
9 / 7 / 3
44.4% KP
19,290
13.2% share
15,625g
276 CS · 6.8/m
Kevin D Bruyne#Drake
Pantheon · Jungle
12 / 5 / 5
63% KP
41,237
28.3% share
18,123g
292 CS · 7.2/m
quietqueue#abcde
Vladimir · Mid
4 / 7 / 6
37% KP
46,575
32% share
15,599g
309 CS · 7.7/m
NHENHETINHA#LEITE
Ashe · ADC
2 / 10 / 5
25.9% KP
33,988
23.3% share
13,738g
278 CS · 6.9/m
seixon o tal#Chovy
Milio · Support
0 / 10 / 14
51.9% KP
4,553
3.1% share
10,014g
42 CS · 1/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
16 / 0 / 9
64.1% KP
63,175
28.9% share
22,191g
370 CS · 9.2/m
Glacial Lata#350ML
Lee Sin · Jungle
7 / 7 / 16
59% KP
34,644
15.9% share
14,567g
177 CS · 4.4/m
Exit music#9920
Orianna · Mid
7 / 5 / 18
64.1% KP
53,778
24.6% share
15,890g
289 CS · 7.2/m
nоte#000
Karthus · ADC
9 / 8 / 15
61.5% KP
60,106
27.5% share
18,357g
295 CS · 7.3/m
haxixe abuser#anna
Janna · Support
0 / 7 / 27
69.2% KP
6,653
3% share
10,865g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
