Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 22 days ago
14 / 4 / 16
K / D / A
71.4%
Kill participation
1,231.2
Damage / min
16,444g
449.1 gold / min
44
16 placed · 5 cleared
239
6.5 CS / min
Objective control
5
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPortuga#Br2
Kayle · Top
2 / 6 / 13
35.7% KP
17,405
11.7% share
14,588g
264 CS · 7.2/m
Guizzy#One
Naafiri · Jungle
13 / 2 / 14
64.3% KP
40,919
27.4% share
17,365g
246 CS · 6.7/m
Exit music#9920
Orianna · Mid
14 / 4 / 16
71.4% KP
45,082
30.2% share
16,444g
239 CS · 6.5/m
Killua#16y
Yunara · ADC
13 / 8 / 8
50% KP
37,079
24.8% share
20,767g
302 CS · 8.2/m
cuteness#1105
Lulu · Support
0 / 6 / 33
78.6% KP
8,863
5.9% share
11,231g
40 CS · 1.1/m
Red side
Defeatnicklink#12345
Jax · Top
8 / 6 / 3
44% KP
33,310
30.1% share
17,372g
235 CS · 6.4/m
vidal22222222222#cute
Cho'Gath · Jungle
6 / 6 / 7
52% KP
16,630
15% share
14,539g
210 CS · 5.7/m
Pansinho#BrLux
Lux · Mid
4 / 8 / 8
48% KP
25,001
22.6% share
14,145g
250 CS · 6.8/m
KAISER ISAGI RIN#adapt
Aphelios · ADC
6 / 8 / 7
52% KP
28,580
25.8% share
16,268g
269 CS · 7.3/m
Glacial Lata#350ML
Nautilus · Support
1 / 14 / 16
68% KP
7,270
6.6% share
10,262g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
