Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 21 days ago
5 / 13 / 17
K / D / A
61.1%
Kill participation
836.8
Damage / min
13,655g
447.7 gold / min
24
8 placed · 6 cleared
232
7.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryL9 LITO SOUZA#MACHO
Olaf · Top
8 / 5 / 10
39.1% KP
24,984
20% share
15,504g
269 CS · 8.8/m
DeathSquill#br1
Udyr · Jungle
15 / 6 / 13
60.9% KP
30,624
24.5% share
17,621g
252 CS · 8.3/m
Grevthar#BRA1
Yone · Mid
15 / 5 / 11
56.5% KP
42,813
34.3% share
15,634g
254 CS · 8.3/m
ApenasUmaCenoura#br1
Irelia · ADC
6 / 12 / 12
39.1% KP
18,789
15% share
13,570g
211 CS · 6.9/m
murilao2#0002
Taric · Support
2 / 8 / 26
60.9% KP
7,692
6.2% share
10,262g
41 CS · 1.3/m
Red side
Defeattfpn felpi 我#china
Aurelion Sol · Top
9 / 5 / 13
61.1% KP
30,924
23.4% share
14,398g
248 CS · 8.1/m
SAROLUUUUUUUUUUU#NOOB
Locke · Jungle
17 / 10 / 6
63.9% KP
36,687
27.8% share
17,062g
175 CS · 5.7/m
avid athlete#zzzzz
Yasuo · Mid
4 / 9 / 13
47.2% KP
23,823
18.1% share
12,638g
231 CS · 7.6/m
Exit music#9920
Yunara · ADC
5 / 13 / 17
61.1% KP
25,523
19.4% share
13,655g
232 CS · 7.6/m
Benvi#LOL
Lulu · Support
1 / 9 / 21
61.1% KP
14,921
11.3% share
9,142g
49 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
