Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 20 days ago
8 / 7 / 12
K / D / A
41.7%
Kill participation
1,038.2
Damage / min
16,468g
475.5 gold / min
33
14 placed · 5 cleared
284
8.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatL9 LITO SOUZA#MACHO
Rumble · Top
7 / 8 / 8
31.9% KP
37,275
19.7% share
14,456g
226 CS · 6.5/m
haxixe abuser#anna
Kha'Zix · Jungle
14 / 8 / 7
44.7% KP
40,174
21.2% share
18,769g
229 CS · 6.6/m
tfpn felpi 我#china
Aurelion Sol · Mid
6 / 7 / 16
46.8% KP
33,451
17.7% share
15,438g
276 CS · 8/m
Duduhh#愛憎の影
Kalista · ADC
15 / 15 / 12
57.4% KP
52,371
27.7% share
19,844g
259 CS · 7.5/m
Tutsz#1612
Sylas · Support
5 / 10 / 16
44.7% KP
25,980
13.7% share
11,931g
48 CS · 1.4/m
Red side
Victoryreconocen#jmz
Aatrox · Top
11 / 6 / 8
39.6% KP
36,389
20.2% share
15,955g
244 CS · 7/m
Leba#nvm
Quinn · Jungle
14 / 9 / 10
50% KP
34,105
18.9% share
19,135g
246 CS · 7.1/m
Exit music#9920
Ryze · Mid
8 / 7 / 12
41.7% KP
35,957
20% share
16,468g
284 CS · 8.2/m
too sharp 4u#r10
Ezreal · ADC
8 / 14 / 10
37.5% KP
42,757
23.7% share
18,994g
271 CS · 7.8/m
SAROLUUUUUUUUUUU#NOOB
Pantheon · Support
7 / 11 / 18
52.1% KP
30,970
17.2% share
13,131g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
