Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Defeat
Ranked Flex · 20 days ago
3 / 6 / 12
K / D / A
62.5%
Kill participation
332.9
Damage / min
8,162g
304.6 gold / min
48
18 placed · 4 cleared
30
1.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHasbullaMedov#BR1
Gangplank · Top
1 / 7 / 5
25% KP
26,867
31.7% share
9,321g
179 CS · 6.7/m
Dek SACANAGE#br1
Nocturne · Jungle
5 / 9 / 2
29.2% KP
14,042
16.6% share
10,217g
154 CS · 5.7/m
Mestre André#BR1
Garen · Mid
6 / 9 / 1
29.2% KP
14,927
17.6% share
11,577g
165 CS · 6.2/m
Ricardo Aquiles#9800
Miss Fortune · ADC
9 / 11 / 4
54.2% KP
19,906
23.5% share
12,434g
178 CS · 6.6/m
Exit music#9920
Thresh · Support
3 / 6 / 12
62.5% KP
8,923
10.5% share
8,162g
30 CS · 1.1/m
Red side
VictoryMorreu666#BR1
Renekton · Top
5 / 4 / 4
21.4% KP
18,147
15.3% share
11,751g
210 CS · 7.8/m
ServoDoS4ci#br1
Sylas · Jungle
14 / 4 / 16
71.4% KP
34,793
29.3% share
15,571g
184 CS · 6.9/m
Edison of Power#gobal
Annie · Mid
8 / 5 / 11
45.2% KP
21,398
18% share
10,200g
102 CS · 3.8/m
Chiavegatti#ITALY
Jinx · ADC
10 / 7 / 11
50% KP
32,192
27.1% share
15,793g
243 CS · 9.1/m
PRIMORDIOS#br1
Rell · Support
5 / 4 / 28
78.6% KP
12,151
10.2% share
10,550g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
