Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 20 days ago
5 / 3 / 3
K / D / A
57.1%
Kill participation
1,021.8
Damage / min
11,645g
494.8 gold / min
20
10 placed · 3 cleared
233
9.9 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhunters dream#chill
Rengar · Top
3 / 4 / 3
26.1% KP
17,917
24.4% share
9,609g
183 CS · 7.8/m
Kevin D Bruyne#Drake
Cho'Gath · Jungle
5 / 3 / 3
34.8% KP
8,449
11.5% share
9,711g
192 CS · 8.2/m
naul#001
Riven · Mid
1 / 3 / 4
21.7% KP
6,342
8.6% share
8,292g
176 CS · 7.5/m
PAPABOLiNHAS#kogud
Draven · ADC
13 / 1 / 7
87% KP
32,067
43.7% share
17,295g
235 CS · 10/m
Benvi#LOL
Renata Glasc · Support
1 / 3 / 19
87% KP
8,598
11.7% share
8,684g
19 CS · 0.8/m
Red side
Defeatichigo ichie#0208
Rek'Sai · Top
1 / 3 / 2
21.4% KP
16,016
20.6% share
7,653g
174 CS · 7.4/m
SAROLUUUUUUUUUUU#NOOB
Taliyah · Jungle
3 / 1 / 3
42.9% KP
19,070
24.5% share
10,032g
224 CS · 9.5/m
Exit music#9920
Jayce · Mid
5 / 3 / 3
57.1% KP
24,047
30.9% share
11,645g
233 CS · 9.9/m
too sharp 4u#r10
Kalista · ADC
4 / 7 / 1
35.7% KP
9,099
11.7% share
9,684g
196 CS · 8.3/m
in the pool#oxla
Neeko · Support
1 / 9 / 7
57.1% KP
9,664
12.4% share
5,997g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
