Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 20 days ago
1 / 6 / 2
K / D / A
20%
Kill participation
563.5
Damage / min
8,688g
345.9 gold / min
25
7 placed · 3 cleared
204
8.1 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEspargues#br1
Ambessa · Top
17 / 2 / 3
55.6% KP
42,080
38.8% share
16,014g
236 CS · 9.4/m
hunters dream#chill
Rengar · Jungle
10 / 2 / 9
52.8% KP
22,691
20.9% share
13,253g
222 CS · 8.8/m
RED Fuuu#akemi
Akali · Mid
3 / 3 / 5
22.2% KP
16,504
15.2% share
8,957g
178 CS · 7.1/m
cook cat#321
Syndra · ADC
6 / 4 / 4
27.8% KP
19,789
18.2% share
11,244g
186 CS · 7.4/m
Dazai Ryuu#Klein
Leona · Support
0 / 4 / 21
58.3% KP
7,414
6.8% share
7,804g
34 CS · 1.4/m
Red side
DefeatONE TRUE KING#shin
Yone · Top
2 / 9 / 4
40% KP
7,186
11.6% share
8,678g
177 CS · 7/m
Kevin D Bruyne#Drake
Qiyana · Jungle
5 / 8 / 1
40% KP
19,044
30.6% share
12,897g
188 CS · 7.5/m
Exit music#9920
Orianna · Mid
1 / 6 / 2
20% KP
14,154
22.8% share
8,688g
204 CS · 8.1/m
sakayanagi#1 1
Ekko · ADC
7 / 5 / 0
46.7% KP
14,532
23.4% share
11,439g
216 CS · 8.6/m
SAROLUUUUUUUUUUU#NOOB
Rakan · Support
0 / 8 / 8
53.3% KP
7,281
11.7% share
6,430g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
