Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Ranked Solo/Duo · 17 days ago
12 / 15 / 9
K / D / A
41.2%
Kill participation
1,063.9
Damage / min
17,648g
404.2 gold / min
29
7 placed · 4 cleared
231
5.3 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
13 / 6 / 21
66.7% KP
71,179
30.2% share
20,998g
317 CS · 7.3/m
waste#z z
Talon · Jungle
9 / 13 / 18
52.9% KP
51,076
21.7% share
18,856g
280 CS · 6.4/m
Exit music#9920
LeBlanc · Mid
12 / 15 / 9
41.2% KP
46,455
19.7% share
17,648g
231 CS · 5.3/m
too sharp 4u#r10
Kai'Sa · ADC
14 / 14 / 10
47.1% KP
53,251
22.6% share
24,740g
324 CS · 7.4/m
Chosen#CHS
Leona · Support
3 / 12 / 29
62.7% KP
13,585
5.8% share
13,772g
31 CS · 0.7/m
Red side
Victory7REX Hakari#愛憎の影
Naafiri · Top
14 / 12 / 23
62.7% KP
48,100
23.2% share
19,447g
232 CS · 5.3/m
Sinatra#asd
Vi · Jungle
19 / 7 / 27
78% KP
52,329
25.3% share
25,424g
314 CS · 7.2/m
PERFECTSUPERSTAR#123
Locke · Mid
16 / 12 / 14
50.8% KP
35,543
17.2% share
19,580g
286 CS · 6.5/m
scuro#blox
Jhin · ADC
5 / 12 / 29
57.6% KP
54,992
26.6% share
20,983g
359 CS · 8.2/m
uzent#fifi
Rakan · Support
5 / 8 / 39
74.6% KP
15,995
7.7% share
14,921g
45 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
