Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 17 days ago
7 / 7 / 6
K / D / A
56.5%
Kill participation
1,297.7
Damage / min
13,548g
440.1 gold / min
32
11 placed · 8 cleared
272
8.8 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJa Morant#cv2
Talon · Top
15 / 3 / 14
65.9% KP
48,230
36.4% share
17,110g
228 CS · 7.4/m
thug ward#001
Lee Sin · Jungle
4 / 7 / 19
52.3% KP
17,416
13.2% share
12,673g
205 CS · 6.7/m
lamani#blanc
Kassadin · Mid
6 / 3 / 10
36.4% KP
18,306
13.8% share
12,602g
240 CS · 7.8/m
HotPie#0802
Jinx · ADC
19 / 5 / 9
63.6% KP
42,129
31.8% share
19,989g
272 CS · 8.8/m
Yuu#10z
Braum · Support
0 / 5 / 16
36.4% KP
6,243
4.7% share
7,849g
23 CS · 0.7/m
Red side
DefeatOLISE17#carry
Akali · Top
4 / 8 / 2
26.1% KP
15,090
12.4% share
11,720g
205 CS · 6.7/m
MINI FAKERR#br1
Ekko · Jungle
6 / 6 / 10
69.6% KP
20,170
16.6% share
12,808g
192 CS · 6.2/m
Exit music#9920
Jayce · Mid
7 / 7 / 6
56.5% KP
39,947
32.9% share
13,548g
272 CS · 8.8/m
Meito#GHUL
Karthus · ADC
3 / 10 / 10
56.5% KP
35,669
29.4% share
12,118g
239 CS · 7.8/m
LinDLin#Linho
Nautilus · Support
3 / 13 / 10
56.5% KP
10,593
8.7% share
8,517g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
