Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 17 days ago
11 / 3 / 5
K / D / A
53.3%
Kill participation
909.3
Damage / min
15,210g
533.1 gold / min
22
10 placed · 2 cleared
295
10.3 CS / min
Objective control
3
Dragons
0
Baron
12
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytraining acc#natni
Camille · Top
0 / 5 / 9
30% KP
13,163
13.5% share
10,047g
209 CS · 7.3/m
JANJÃO MALVADÃO#JUSP
Udyr · Jungle
3 / 7 / 8
36.7% KP
11,795
12.1% share
11,471g
204 CS · 7.1/m
Exit music#9920
Syndra · Mid
11 / 3 / 5
53.3% KP
25,944
26.7% share
15,210g
295 CS · 10.3/m
SPH Luvvee#LTAS
Yunara · ADC
14 / 6 / 11
83.3% KP
40,983
42.1% share
17,625g
195 CS · 6.8/m
Pavão Comunista#Rakan
Taric · Support
2 / 6 / 24
86.7% KP
5,417
5.6% share
9,681g
19 CS · 0.7/m
Red side
DefeatNârutin#Tsona
Lissandra · Top
3 / 5 / 9
44.4% KP
20,664
18.7% share
10,336g
184 CS · 6.4/m
YT Nehemmiah#Stoic
Master Yi · Jungle
15 / 5 / 6
77.8% KP
30,606
27.8% share
16,237g
198 CS · 6.9/m
Dazai Ryuu#Klein
Jhin · Mid
5 / 3 / 11
59.3% KP
22,194
20.1% share
14,254g
271 CS · 9.5/m
Portuga#EU7
Karthus · ADC
4 / 12 / 11
55.6% KP
30,885
28% share
12,475g
232 CS · 8.1/m
Lukan#Rakan
Rakan · Support
0 / 5 / 18
66.7% KP
5,871
5.3% share
8,373g
49 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
