Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 17 days ago
10 / 6 / 8
K / D / A
46.2%
Kill participation
1,396
Damage / min
15,815g
514.3 gold / min
35
13 placed · 1 cleared
264
8.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFilipoppy#Poppy
Poppy · Top
7 / 3 / 3
34.5% KP
30,407
25.6% share
12,054g
209 CS · 6.8/m
Just ä Clown#TDAH
Shaco · Jungle
7 / 10 / 3
34.5% KP
22,822
19.2% share
13,076g
207 CS · 6.7/m
uuyir#riyuu
Hwei · Mid
3 / 6 / 5
27.6% KP
22,556
19% share
10,557g
212 CS · 6.9/m
K0GUDO SERVER DE#ΜERDA
Malzahar · ADC
10 / 8 / 5
51.7% KP
32,813
27.6% share
16,345g
288 CS · 9.4/m
beta32#ISA
Nautilus · Support
2 / 12 / 12
48.3% KP
10,317
8.7% share
8,890g
23 CS · 0.7/m
Red side
VictoryJoker#Carta
Fiora · Top
3 / 10 / 3
15.4% KP
34,907
23.2% share
12,651g
250 CS · 8.1/m
Guizzy#One
Qiyana · Jungle
9 / 5 / 8
43.6% KP
20,828
13.8% share
16,174g
232 CS · 7.5/m
Exit music#9920
Syndra · Mid
10 / 6 / 8
46.2% KP
42,926
28.5% share
15,815g
264 CS · 8.6/m
bbeNjlol#001
Xayah · ADC
16 / 5 / 8
61.5% KP
45,299
30.1% share
22,520g
365 CS · 11.9/m
SpaceX2035#2035
Blitzcrank · Support
1 / 3 / 19
51.3% KP
6,566
4.4% share
9,799g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
