Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 17 days ago
9 / 3 / 9
K / D / A
60%
Kill participation
1,024.3
Damage / min
11,526g
548.4 gold / min
19
8 placed · 3 cleared
170
8.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory7REX Hakari#愛憎の影
Gnar · Top
2 / 3 / 4
20% KP
14,129
18.6% share
8,534g
179 CS · 8.5/m
arima kishoϋ#CCG
Cho'Gath · Jungle
5 / 2 / 7
40% KP
8,943
11.8% share
10,321g
196 CS · 9.3/m
Exit music#9920
Syndra · Mid
9 / 3 / 9
60% KP
21,528
28.3% share
11,526g
170 CS · 8.1/m
Nero The Fik#zay
Yasuo · ADC
7 / 8 / 8
50% KP
12,658
16.7% share
10,518g
174 CS · 8.3/m
Füzy#br1
Pantheon · Support
7 / 7 / 14
70% KP
18,709
24.6% share
9,061g
25 CS · 1.2/m
Red side
DefeatFilipoppy#Poppy
Poppy · Top
3 / 3 / 3
26.1% KP
11,785
19.6% share
7,132g
130 CS · 6.2/m
Patton#demon
Master Yi · Jungle
7 / 6 / 3
43.5% KP
11,542
19.2% share
10,133g
155 CS · 7.4/m
warpath#heca
Sylas · Mid
4 / 7 / 2
26.1% KP
13,229
22% share
8,179g
133 CS · 6.3/m
blue eyes#114
Sivir · ADC
3 / 6 / 8
47.8% KP
12,395
20.7% share
9,514g
151 CS · 7.2/m
GOOD GAME GG XD#0404
Camille · Support
6 / 8 / 6
52.2% KP
11,063
18.4% share
8,102g
30 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
