Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Victory
Ranked Solo/Duo · 16 days ago
2 / 8 / 27
K / D / A
58%
Kill participation
1,107
Damage / min
15,437g
401 gold / min
32
12 placed · 2 cleared
296
7.7 CS / min
Objective control
0
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
5
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDaron#ego
Zac · Top
1 / 11 / 14
30% KP
23,873
11.3% share
11,440g
179 CS · 4.6/m
Kevin D Bruyne#Drake
Qiyana · Jungle
15 / 6 / 15
60% KP
52,231
24.7% share
23,748g
261 CS · 6.8/m
Exit music#9920
Taliyah · Mid
2 / 8 / 27
58% KP
42,619
20.2% share
15,437g
296 CS · 7.7/m
K0GUDO SERVER DE#ΜERDA
Kai'Sa · ADC
23 / 9 / 11
68% KP
57,508
27.2% share
26,819g
295 CS · 7.7/m
Pink Matter#1009
Camille · Support
9 / 14 / 21
60% KP
34,902
16.5% share
14,931g
50 CS · 1.3/m
Red side
Defeatnicklink#12345
Jax · Top
17 / 7 / 10
56.3% KP
60,157
34.4% share
21,620g
304 CS · 7.9/m
waste#z z
Rengar · Jungle
10 / 8 / 9
39.6% KP
29,202
16.7% share
17,264g
287 CS · 7.5/m
GOOD GAME GG XD#0404
Sylas · Mid
5 / 10 / 14
39.6% KP
23,170
13.3% share
14,381g
263 CS · 6.8/m
Apolo#SWAIN
Swain · ADC
13 / 9 / 15
58.3% KP
48,506
27.8% share
19,874g
278 CS · 7.2/m
STUBBORN AS HELL#wind
Pyke · Support
3 / 16 / 14
35.4% KP
13,660
7.8% share
11,495g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
