Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 14 days ago
4 / 5 / 15
K / D / A
51.4%
Kill participation
877.5
Damage / min
12,667g
436.8 gold / min
22
11 placed · 2 cleared
255
8.8 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryreconocen#jmz
Camille · Top
4 / 7 / 9
35.1% KP
16,140
12.2% share
11,291g
219 CS · 7.6/m
PESSEGO FAN#LAMEN
Sylas · Jungle
7 / 6 / 9
43.2% KP
26,533
20% share
12,965g
172 CS · 5.9/m
Exit music#9920
Orianna · Mid
4 / 5 / 15
51.4% KP
25,447
19.2% share
12,667g
255 CS · 8.8/m
wstuibwstuibwstu#jfhms
Caitlyn · ADC
19 / 3 / 9
75.7% KP
50,516
38.1% share
22,196g
264 CS · 9.1/m
Benvi#LOL
Bard · Support
3 / 7 / 23
70.3% KP
14,017
10.6% share
9,943g
21 CS · 0.7/m
Red side
DefeatVKS NEXT TOPKING#crown
Jax · Top
6 / 7 / 7
46.4% KP
27,333
26.4% share
14,192g
216 CS · 7.4/m
too sharp 4u#r10
Ekko · Jungle
12 / 6 / 5
60.7% KP
23,860
23% share
14,991g
227 CS · 7.8/m
KombatBR01#xamp
Taliyah · Mid
1 / 5 / 7
28.6% KP
19,034
18.4% share
10,358g
229 CS · 7.9/m
K0GUDO SERVER DE#ΜERDA
Draven · ADC
8 / 10 / 5
46.4% KP
22,349
21.6% share
14,318g
204 CS · 7/m
ELKINHO YODISTA#FON
Pyke · Support
1 / 10 / 11
42.9% KP
10,966
10.6% share
7,845g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
