Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 13 days ago
4 / 4 / 4
K / D / A
50%
Kill participation
710.1
Damage / min
10,690g
436.3 gold / min
22
9 placed · 2 cleared
189
7.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvodyanitsa#εïз
Malphite · Top
1 / 5 / 3
25% KP
11,022
15.5% share
7,234g
130 CS · 5.3/m
Monster#NWA
Sylas · Jungle
7 / 6 / 2
56.3% KP
14,355
20.2% share
10,099g
121 CS · 4.9/m
Exit music#9920
Yone · Mid
4 / 4 / 4
50% KP
17,398
24.5% share
10,690g
189 CS · 7.7/m
Aérodatiro#AÉREO
Ashe · ADC
0 / 7 / 7
43.8% KP
16,368
23.1% share
8,681g
169 CS · 6.9/m
Jorlandao#sm1
Bard · Support
4 / 5 / 10
87.5% KP
11,761
16.6% share
8,517g
11 CS · 0.4/m
Red side
VictoryFREE PALESTINE#ahh
K'Sante · Top
2 / 4 / 6
29.6% KP
22,831
24.9% share
9,659g
195 CS · 8/m
W一W一W一W一W一W一W一W一#W一W一W
Aatrox · Jungle
6 / 2 / 6
44.4% KP
12,531
13.7% share
11,319g
205 CS · 8.4/m
ZEN Doni#LAS1
Syndra · Mid
4 / 4 / 5
33.3% KP
22,965
25.1% share
11,636g
234 CS · 9.6/m
NHENHETINHA#LEITE
Seraphine · ADC
15 / 1 / 4
70.4% KP
24,722
27% share
13,580g
170 CS · 6.9/m
Nerazim#BR2
Nami · Support
0 / 5 / 17
63% KP
8,590
9.4% share
8,260g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
