Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Ranked Solo/Duo · 12 days ago
8 / 9 / 10
K / D / A
43.9%
Kill participation
948.5
Damage / min
15,816g
377.8 gold / min
57
8 placed · 15 cleared
248
5.9 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatspicy banana#222
Ambessa · Top
6 / 12 / 7
31.7% KP
36,525
18% share
15,659g
262 CS · 6.3/m
Nero The Fik#zay
Taliyah · Jungle
11 / 9 / 19
73.2% KP
60,914
30% share
20,092g
294 CS · 7/m
Exit music#9920
LeBlanc · Mid
8 / 9 / 10
43.9% KP
39,712
19.6% share
15,816g
248 CS · 5.9/m
lllIIIIlllIIIIIl#IIlII
Jinx · ADC
15 / 9 / 15
73.2% KP
56,007
27.6% share
23,849g
329 CS · 7.9/m
happy#zz123
Thresh · Support
1 / 11 / 26
65.9% KP
9,706
4.8% share
12,833g
43 CS · 1/m
Red side
Victoryno regrets#solo1
Katarina · Top
17 / 11 / 3
40% KP
51,141
25.9% share
19,064g
272 CS · 6.5/m
ichigo ichie#0208
Rek'Sai · Jungle
12 / 6 / 13
50% KP
28,259
14.3% share
18,523g
230 CS · 5.5/m
PERFECTSUPERSTAR#123
Ryze · Mid
7 / 8 / 20
54% KP
52,026
26.3% share
19,994g
385 CS · 9.2/m
Valey#Lux
Lux · ADC
13 / 8 / 13
52% KP
41,837
21.2% share
20,039g
300 CS · 7.2/m
NKZ Reach#SONA
Senna · Support
1 / 8 / 29
60% KP
24,241
12.3% share
14,247g
58 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
