Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 12 days ago
12 / 9 / 1
K / D / A
50%
Kill participation
1,104.8
Damage / min
15,630g
517 gold / min
23
7 placed · 1 cleared
190
6.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymqiyana#mqiy
Qiyana · Top
4 / 9 / 12
34% KP
33,236
19.2% share
14,258g
227 CS · 7.5/m
Maddóg of Estudo#srfj
Fiddlesticks · Jungle
14 / 4 / 17
66% KP
39,661
22.9% share
14,710g
185 CS · 6.1/m
Ktrina#math
Ekko · Mid
15 / 7 / 4
40.4% KP
42,361
24.5% share
14,979g
206 CS · 6.8/m
miss varid#rip
Jhin · ADC
11 / 3 / 12
48.9% KP
42,887
24.8% share
15,548g
245 CS · 8.1/m
blumengarten#prz
Thresh · Support
3 / 4 / 29
68.1% KP
14,847
8.6% share
10,515g
48 CS · 1.6/m
Red side
DefeatL9 LITO SOUZA#MACHO
Cho'Gath · Top
5 / 9 / 8
50% KP
22,779
23.1% share
11,909g
220 CS · 7.3/m
Shiny Abra#BR1
Xin Zhao · Jungle
3 / 7 / 8
42.3% KP
17,985
18.3% share
11,784g
218 CS · 7.2/m
Exit music#9920
Locke · Mid
12 / 9 / 1
50% KP
33,402
33.9% share
15,630g
190 CS · 6.3/m
damn it#666
Lucian · ADC
4 / 11 / 5
34.6% KP
18,964
19.3% share
13,066g
240 CS · 7.9/m
NCLS#CABJx
Soraka · Support
2 / 11 / 13
57.7% KP
5,366
5.4% share
9,194g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
