Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 9 days ago
5 / 10 / 6
K / D / A
52.4%
Kill participation
374.8
Damage / min
8,495g
331 gold / min
75
25 placed · 7 cleared
26
1 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmqiyana#mqiy
Qiyana · Top
8 / 6 / 0
38.1% KP
22,278
31.5% share
11,091g
169 CS · 6.6/m
KTCHORO O WUKONG#ktwuk
Taric · Jungle
2 / 1 / 8
47.6% KP
7,184
10.2% share
9,171g
163 CS · 6.4/m
JOGADOR MUTE ALL#MIND
Kennen · Mid
3 / 3 / 2
23.8% KP
15,525
22% share
9,916g
206 CS · 8/m
blue eyes#114
Yunara · ADC
3 / 7 / 5
38.1% KP
16,015
22.7% share
11,361g
210 CS · 8.2/m
Exit music#9920
Pyke · Support
5 / 10 / 6
52.4% KP
9,619
13.6% share
8,495g
26 CS · 1/m
Red side
VictoryPESSEGO FAN#LAMEN
Varus · Top
12 / 6 / 2
53.8% KP
22,321
28.6% share
12,981g
196 CS · 7.6/m
1Boykie1#boy
Taliyah · Jungle
2 / 2 / 9
42.3% KP
13,926
17.9% share
11,025g
202 CS · 7.9/m
neon#enoy
Yone · Mid
6 / 4 / 6
46.2% KP
23,524
30.2% share
11,429g
225 CS · 8.8/m
Hiram#br1
Jhin · ADC
3 / 7 / 6
34.6% KP
10,464
13.4% share
10,419g
200 CS · 7.8/m
sobriety#crisz
Bard · Support
3 / 2 / 12
57.7% KP
7,687
9.9% share
8,308g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
