Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Volibear
Victory
Ranked Solo/Duo · 464 days ago
7 / 6 / 12
K / D / A
36.5%
Kill participation
1,029.1
Damage / min
14,414g
464.5 gold / min
12
1 placed · 2 cleared
220
7.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryle seul châssê#5353
Darius · Top
6 / 7 / 12
34.6% KP
24,895
13.5% share
13,404g
219 CS · 7.1/m
FantasticBorek#TR1
Volibear · Jungle
7 / 6 / 12
36.5% KP
31,937
17.3% share
14,414g
220 CS · 7.1/m
Euzuro#TR1
Lux · Mid
17 / 4 / 13
57.7% KP
49,663
26.9% share
16,573g
205 CS · 6.6/m
Mªd ˉ Łöwe#TR1
Kai'Sa · ADC
16 / 2 / 11
51.9% KP
49,835
27% share
16,886g
292 CS · 9.4/m
Foreflay#9999
Sylas · Support
6 / 5 / 23
55.8% KP
28,228
15.3% share
10,615g
27 CS · 0.9/m
Red side
DefeatKhaslana#晴れた空
Sett · Top
9 / 9 / 3
50% KP
36,554
29.2% share
12,889g
210 CS · 6.8/m
SSyrox#TR1
Xin Zhao · Jungle
5 / 12 / 7
50% KP
21,617
17.3% share
12,594g
174 CS · 5.6/m
Taso#TR12
Smolder · Mid
4 / 6 / 6
41.7% KP
26,620
21.3% share
12,510g
236 CS · 7.6/m
uzak dur#lllll
Mel · ADC
5 / 10 / 5
41.7% KP
22,510
18% share
11,514g
213 CS · 6.9/m
N1ShacoÇengelköy#Clown
Swain · Support
1 / 15 / 10
45.8% KP
17,766
14.2% share
9,211g
59 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
