Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 462 days ago
12 / 12 / 3
K / D / A
53.6%
Kill participation
1,329.1
Damage / min
17,256g
484.9 gold / min
21
8 placed · 4 cleared
244
6.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMagiCc1#TR1
Ryze · Top
9 / 3 / 10
40.4% KP
31,014
20.5% share
16,199g
286 CS · 8/m
yy mb we 15#15FF
Lee Sin · Jungle
15 / 5 / 21
76.6% KP
27,248
18% share
18,159g
221 CS · 6.2/m
inside my heart#66666
Qiyana · Mid
8 / 9 / 14
46.8% KP
32,643
21.6% share
14,946g
219 CS · 6.2/m
türko tarzı#TR1
Ezreal · ADC
11 / 7 / 16
57.4% KP
46,411
30.7% share
17,025g
241 CS · 6.8/m
Reality#0101
Nami · Support
4 / 4 / 32
76.6% KP
13,653
9% share
11,734g
21 CS · 0.6/m
Red side
DefeatAlex 1v9#XXX
Olaf · Top
3 / 7 / 9
42.9% KP
18,759
13.1% share
13,842g
242 CS · 6.8/m
0foof#TR1
Xin Zhao · Jungle
5 / 9 / 11
57.1% KP
28,352
19.8% share
13,986g
214 CS · 6/m
Emilia LeBlanc#argnt
LeBlanc · Mid
6 / 8 / 7
46.4% KP
30,334
21.2% share
15,575g
258 CS · 7.3/m
FantasticBorek#TR1
Kai'Sa · ADC
12 / 12 / 3
53.6% KP
47,295
33% share
17,256g
244 CS · 6.9/m
Rhatzel#1331
Pantheon · Support
2 / 11 / 12
50% KP
18,554
12.9% share
9,661g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
