Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 447 days ago
1 / 5 / 10
K / D / A
34.4%
Kill participation
418
Damage / min
7,716g
321.3 gold / min
47
22 placed · 4 cleared
51
2.1 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybeg for mercy#766
Olaf · Top
5 / 2 / 5
31.3% KP
15,968
19.3% share
11,437g
196 CS · 8.2/m
Brkos#Whizz
Rengar · Jungle
4 / 1 / 8
37.5% KP
11,542
13.9% share
10,880g
182 CS · 7.6/m
lllIllIIIIll#TR1
Kassadin · Mid
8 / 1 / 6
43.8% KP
17,926
21.6% share
11,179g
152 CS · 6.3/m
Hatred#SIT
Draven · ADC
14 / 3 / 6
62.5% KP
27,465
33.1% share
15,262g
205 CS · 8.5/m
FantasticBorek#TR1
Zac · Support
1 / 5 / 10
34.4% KP
10,039
12.1% share
7,716g
51 CS · 2.1/m
Red side
DefeatIt So Beautiful#ITSB
K'Sante · Top
0 / 5 / 2
16.7% KP
11,714
17.3% share
8,108g
185 CS · 7.7/m
Humble Zeref#1007
Nidalee · Jungle
4 / 5 / 3
58.3% KP
14,232
21% share
9,116g
135 CS · 5.6/m
45 cm biceps#kol
Yone · Mid
1 / 9 / 0
8.3% KP
14,771
21.8% share
8,189g
173 CS · 7.2/m
Cyrene#babe
Seraphine · ADC
4 / 4 / 3
58.3% KP
15,730
23.2% share
8,442g
181 CS · 7.5/m
ELOHELL BRAVO#2121
Urgot · Support
3 / 9 / 7
83.3% KP
11,337
16.7% share
7,253g
50 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
