Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 442 days ago
3 / 7 / 17
K / D / A
55.6%
Kill participation
616.4
Damage / min
11,626g
402.5 gold / min
13
1 placed · 3 cleared
165
5.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAzrahri#Kiss
Akali · Top
7 / 6 / 3
27.8% KP
17,915
15.9% share
10,351g
160 CS · 5.5/m
FantasticBorek#TR1
Zac · Jungle
3 / 7 / 17
55.6% KP
17,804
15.8% share
11,626g
165 CS · 5.7/m
karlsefni#trygð
Yasuo · Mid
14 / 4 / 7
58.3% KP
34,707
30.9% share
17,368g
249 CS · 8.6/m
extendo clip#zzz
Lucian · ADC
9 / 7 / 11
55.6% KP
30,068
26.7% share
13,368g
198 CS · 6.9/m
sonumu getir#997
Nami · Support
3 / 9 / 22
69.4% KP
12,008
10.7% share
9,827g
26 CS · 0.9/m
Red side
DefeatRhatzel#1331
Pantheon · Top
2 / 7 / 5
21.2% KP
19,127
15% share
7,258g
125 CS · 4.3/m
ash of war#ASH
Elise · Jungle
9 / 7 / 7
48.5% KP
28,085
22.1% share
13,022g
160 CS · 5.5/m
mid failure#2049
Vladimir · Mid
7 / 7 / 10
51.5% KP
26,123
20.5% share
11,065g
171 CS · 5.9/m
viper#5388
Aphelios · ADC
13 / 9 / 11
72.7% KP
45,845
36% share
14,417g
204 CS · 7.1/m
ahmet kaya#41785
Milio · Support
2 / 6 / 23
75.8% KP
8,162
6.4% share
8,645g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
