Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 437 days ago
10 / 3 / 22
K / D / A
78%
Kill participation
1,369.8
Damage / min
13,661g
508.2 gold / min
12
1 placed · 0 cleared
183
6.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBallıca Teksas#15ff
Dr. Mundo · Top
3 / 6 / 7
47.6% KP
16,107
20.3% share
9,341g
184 CS · 6.8/m
yoichi nagumo#999
Viego · Jungle
6 / 7 / 7
61.9% KP
14,023
17.6% share
10,463g
168 CS · 6.2/m
praise the fool#serox
Twitch · Mid
6 / 14 / 2
38.1% KP
18,796
23.6% share
10,361g
145 CS · 5.4/m
Reality#0101
Yunara · ADC
4 / 8 / 2
28.6% KP
18,659
23.5% share
10,248g
217 CS · 8.1/m
stuck turko#01010
Poppy · Support
2 / 6 / 11
61.9% KP
11,943
15% share
6,997g
27 CS · 1/m
Red side
VictoryYaBoKu#SioN
Sion · Top
7 / 4 / 9
39% KP
23,824
19.1% share
11,434g
163 CS · 6.1/m
FantasticBorek#TR1
Zac · Jungle
10 / 3 / 22
78% KP
36,826
29.5% share
13,661g
183 CS · 6.8/m
Burası Kreş Mi#TR1
Xerath · Mid
10 / 6 / 14
58.5% KP
27,297
21.9% share
12,877g
210 CS · 7.8/m
buhicepikdegil#4444
Jinx · ADC
11 / 1 / 9
48.8% KP
29,071
23.3% share
12,649g
200 CS · 7.4/m
ArshaWin#berk
Rakan · Support
3 / 7 / 20
56.1% KP
7,631
6.1% share
8,629g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
