Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Defeat
Ranked Solo/Duo · 428 days ago
3 / 9 / 11
K / D / A
66.7%
Kill participation
743.3
Damage / min
11,016g
377.9 gold / min
14
1 placed · 3 cleared
162
5.6 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatladriv#001
Jayce · Top
5 / 8 / 7
57.1% KP
27,511
26.9% share
12,878g
209 CS · 7.2/m
FantasticBorek#TR1
Zac · Jungle
3 / 9 / 11
66.7% KP
21,666
21.2% share
11,016g
162 CS · 5.6/m
yy mb we 15#15FF
Akali · Mid
10 / 5 / 1
52.4% KP
23,938
23.4% share
13,140g
175 CS · 6/m
Infier#0206
Draven · ADC
1 / 7 / 10
52.4% KP
19,912
19.5% share
10,086g
202 CS · 6.9/m
ROB LUCCİ#TR1
Zilean · Support
2 / 4 / 13
71.4% KP
9,324
9.1% share
8,571g
38 CS · 1.3/m
Red side
VictoryPavard#TR 1
Gnar · Top
6 / 5 / 7
39.4% KP
19,772
17.5% share
11,028g
158 CS · 5.4/m
noitome on#1580
Hecarim · Jungle
4 / 4 / 14
54.5% KP
24,219
21.5% share
12,378g
246 CS · 8.4/m
beg for mercy#766
Katarina · Mid
16 / 6 / 4
60.6% KP
29,675
26.3% share
13,776g
151 CS · 5.2/m
viper#5388
Kai'Sa · ADC
6 / 3 / 14
60.6% KP
29,658
26.3% share
13,011g
244 CS · 8.4/m
bebe rexha#777
Karma · Support
1 / 3 / 22
69.7% KP
9,476
8.4% share
8,389g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
