Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Defeat
Ranked Solo/Duo · 273 days ago
6 / 7 / 23
K / D / A
54.7%
Kill participation
1,183.9
Damage / min
16,377g
494 gold / min
22
1 placed · 5 cleared
238
7.2 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGear2econD#GEAR2
Warwick · Top
8 / 11 / 10
34% KP
32,742
20.7% share
13,678g
193 CS · 5.8/m
FantasticBorek#TR1
Zac · Jungle
6 / 7 / 23
54.7% KP
39,247
24.8% share
16,377g
238 CS · 7.2/m
milfiyetci#s2g
Garen · Mid
31 / 11 / 8
73.6% KP
54,734
34.5% share
21,694g
226 CS · 6.8/m
18 yasindayim#adc
Smolder · ADC
8 / 13 / 14
41.5% KP
27,467
17.3% share
14,991g
224 CS · 6.8/m
Estorea#TR1
Nami · Support
0 / 6 / 10
18.9% KP
4,358
2.7% share
7,724g
10 CS · 0.3/m
Red side
VictoryAMOMEMO31#TR2
Jax · Top
5 / 13 / 8
27.1% KP
42,515
20% share
14,178g
213 CS · 6.4/m
4no3signal2#99999
Kindred · Jungle
15 / 12 / 13
58.3% KP
41,768
19.7% share
18,902g
232 CS · 7/m
lvl60 in hc XDDD#1312
Singed · Mid
11 / 13 / 18
60.4% KP
53,470
25.2% share
14,810g
203 CS · 6.1/m
Republique#Metal
Tristana · ADC
12 / 8 / 11
47.9% KP
39,652
18.7% share
17,841g
264 CS · 8/m
Shacspeare#258
Karma · Support
5 / 7 / 22
56.3% KP
34,951
16.5% share
11,772g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
