Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 254 days ago
4 / 4 / 7
K / D / A
31.4%
Kill participation
1,042.9
Damage / min
12,746g
439.3 gold / min
20
10 placed · 1 cleared
248
8.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeateblek#TR1
Vladimir · Top
0 / 5 / 7
36.8% KP
36,554
32.6% share
9,941g
255 CS · 8.8/m
wont you die#p4dme
Ambessa · Jungle
3 / 9 / 8
57.9% KP
12,561
11.2% share
10,104g
169 CS · 5.8/m
p e a c e#D0MAL
Qiyana · Mid
9 / 6 / 4
68.4% KP
28,950
25.8% share
13,219g
223 CS · 7.7/m
gayaneh#1118
Aphelios · ADC
7 / 9 / 3
52.6% KP
28,323
25.2% share
13,747g
242 CS · 8.3/m
arumi#karya
Milio · Support
0 / 6 / 11
57.9% KP
5,901
5.3% share
7,190g
20 CS · 0.7/m
Red side
VictoryFantasticBorek#TR1
Zac · Top
4 / 4 / 7
31.4% KP
30,262
23.4% share
12,746g
248 CS · 8.5/m
miyosi#907
Taliyah · Jungle
7 / 3 / 12
54.3% KP
32,027
24.8% share
13,711g
238 CS · 8.2/m
milfiyetci#s2g
Garen · Mid
10 / 9 / 2
34.3% KP
20,075
15.5% share
13,918g
221 CS · 7.6/m
veux#TR1
Senna · ADC
13 / 2 / 12
71.4% KP
31,235
24.2% share
17,897g
257 CS · 8.9/m
Luffy#WWWWW
Seraphine · Support
1 / 1 / 25
74.3% KP
15,691
12.1% share
9,835g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
