Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Defeat
Ranked Solo/Duo · 253 days ago
7 / 8 / 12
K / D / A
70.4%
Kill participation
938.4
Damage / min
12,854g
424.5 gold / min
16
1 placed · 3 cleared
174
5.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryson of god#erso
Vayne · Top
8 / 8 / 5
38.2% KP
28,706
20.5% share
14,195g
244 CS · 8.1/m
ICT#2019
Ambessa · Jungle
13 / 6 / 7
58.8% KP
41,892
29.9% share
15,392g
229 CS · 7.6/m
NihFaton#RANK1
Hwei · Mid
6 / 6 / 14
58.8% KP
25,925
18.5% share
13,395g
236 CS · 7.8/m
KOZMOPOLITAN#jaime
Ezreal · ADC
4 / 3 / 11
44.1% KP
25,729
18.3% share
13,209g
230 CS · 7.6/m
Althea#7777
Mel · Support
3 / 4 / 15
52.9% KP
18,011
12.8% share
9,926g
50 CS · 1.7/m
Red side
Defeatmilfiyetci#s2g
Garen · Top
8 / 9 / 3
40.7% KP
13,436
14.2% share
14,278g
267 CS · 8.8/m
FantasticBorek#TR1
Zac · Jungle
7 / 8 / 12
70.4% KP
28,418
30% share
12,854g
174 CS · 5.7/m
conque#CQC
Irelia · Mid
8 / 3 / 4
44.4% KP
18,801
19.8% share
14,235g
283 CS · 9.3/m
cynêq#TR1
Ashe · ADC
3 / 8 / 7
37% KP
21,637
22.8% share
12,579g
207 CS · 6.8/m
tune#roe
Seraphine · Support
1 / 6 / 13
51.9% KP
12,510
13.2% share
8,475g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
