Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 252 days ago
1 / 8 / 7
K / D / A
34.8%
Kill participation
592.2
Damage / min
7,942g
308.2 gold / min
15
8 placed · 0 cleared
155
6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFantasticBorek#TR1
Malphite · Top
1 / 8 / 7
34.8% KP
15,259
20.8% share
7,942g
155 CS · 6/m
Sawyor#JUNG
Viego · Jungle
6 / 5 / 5
47.8% KP
9,441
12.9% share
12,518g
160 CS · 6.2/m
milfiyetci#s2g
Garen · Mid
8 / 9 / 6
60.9% KP
19,300
26.4% share
11,916g
227 CS · 8.8/m
Old Faker#9102
Vel'Koz · ADC
4 / 6 / 13
73.9% KP
16,232
22.2% share
10,477g
187 CS · 7.3/m
CrawL4fun#TR1
Neeko · Support
4 / 4 / 13
73.9% KP
13,009
17.8% share
7,909g
50 CS · 1.9/m
Red side
Victorykick ateshanmete#vamos
Camille · Top
14 / 4 / 5
59.4% KP
34,023
37.1% share
14,538g
192 CS · 7.5/m
erdemu ké21#TR1
Zac · Jungle
2 / 5 / 13
46.9% KP
11,723
12.8% share
10,907g
172 CS · 6.7/m
Aulendil#333
Kassadin · Mid
7 / 3 / 7
43.8% KP
24,963
27.2% share
11,885g
204 CS · 7.9/m
you think so#119
Kai'Sa · ADC
8 / 6 / 6
43.8% KP
16,031
17.5% share
12,374g
169 CS · 6.6/m
Tatsucem#Tatsu
Braum · Support
1 / 5 / 9
31.3% KP
4,927
5.4% share
6,575g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
