Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 185 days ago
10 / 10 / 25
K / D / A
62.5%
Kill participation
1,361.7
Damage / min
17,834g
508.6 gold / min
22
1 placed · 3 cleared
198
5.6 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatd2u#exile
Talon · Top
11 / 12 / 10
32.8% KP
35,102
17.1% share
13,437g
175 CS · 5/m
all eyes on us#prx
Zed · Jungle
34 / 12 / 8
65.6% KP
73,335
35.7% share
24,893g
187 CS · 5.3/m
ff32231#TR1aa
Ekko · Mid
8 / 10 / 12
31.3% KP
35,615
17.3% share
14,373g
221 CS · 6.3/m
Rëą#TR1
Ezreal · ADC
10 / 10 / 15
39.1% KP
48,590
23.6% share
16,671g
248 CS · 7.1/m
siri#mid
Nami · Support
1 / 13 / 35
56.3% KP
12,985
6.3% share
11,341g
19 CS · 0.5/m
Red side
Victorynovember#raw
Akali · Top
12 / 10 / 7
33.9% KP
33,391
16.1% share
15,049g
188 CS · 5.4/m
FantasticBorek#TR1
Zac · Jungle
10 / 10 / 25
62.5% KP
47,751
23% share
17,834g
198 CS · 5.6/m
Chasing Starz#666
Jayce · Mid
13 / 18 / 14
48.2% KP
56,418
27.2% share
19,231g
210 CS · 6/m
Ruined Forgiver#SOLO
Caitlyn · ADC
19 / 10 / 5
42.9% KP
57,532
27.7% share
23,255g
311 CS · 8.9/m
RBKFallen#TR1
Karma · Support
2 / 16 / 21
41.1% KP
12,464
6% share
10,900g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
