Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Defeat
Ranked Solo/Duo · 184 days ago
15 / 8 / 19
K / D / A
79.1%
Kill participation
1,437.6
Damage / min
18,986g
519.9 gold / min
28
1 placed · 7 cleared
255
7 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatff32231#TR1aa
Shen · Top
12 / 6 / 16
65.1% KP
43,278
22.4% share
14,367g
150 CS · 4.1/m
FantasticBorek#TR1
Zac · Jungle
15 / 8 / 19
79.1% KP
52,497
27.2% share
18,986g
255 CS · 7/m
Carlos Oliveira#747
Hwei · Mid
8 / 11 / 14
51.2% KP
40,745
21.1% share
11,473g
166 CS · 4.5/m
Holdsadel#TR1
Jinx · ADC
6 / 12 / 11
39.5% KP
46,814
24.3% share
15,075g
246 CS · 6.7/m
odium#numen
Milio · Support
2 / 7 / 25
62.8% KP
9,627
5% share
10,123g
14 CS · 0.4/m
Red side
VictoryIXIecutioner#Emre
Mordekaiser · Top
3 / 12 / 13
36.4% KP
34,518
16.7% share
11,271g
141 CS · 3.9/m
yetis arkamdan#nrcst
Naafiri · Jungle
17 / 9 / 15
72.7% KP
52,557
25.5% share
17,721g
197 CS · 5.4/m
unq unq#эмs
Karma · Mid
1 / 8 / 16
38.6% KP
24,985
12.1% share
10,290g
168 CS · 4.6/m
Enryu#237
Kai'Sa · ADC
20 / 10 / 9
65.9% KP
75,048
36.3% share
26,181g
316 CS · 8.7/m
öldürme2000#TR1
Sona · Support
3 / 4 / 33
81.8% KP
19,355
9.4% share
12,744g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
