Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 179 days ago
15 / 9 / 18
K / D / A
70.2%
Kill participation
1,357.8
Damage / min
15,935g
590.5 gold / min
13
1 placed · 2 cleared
142
5.3 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKral Suriyeli#KING
Irelia · Top
3 / 12 / 2
10.6% KP
14,048
10% share
11,815g
217 CS · 8/m
FantasticBorek#TR1
Zac · Jungle
15 / 9 / 18
70.2% KP
36,637
26% share
15,935g
142 CS · 5.3/m
Quwwi#Quwwi
Lissandra · Mid
4 / 14 / 14
38.3% KP
20,986
14.9% share
10,094g
106 CS · 3.9/m
ff32231#TR1aa
Samira · ADC
21 / 12 / 11
68.1% KP
54,852
38.9% share
19,519g
174 CS · 6.4/m
Shiremoonfe#TR1
Karma · Support
4 / 11 / 25
61.7% KP
14,492
10.3% share
11,340g
38 CS · 1.4/m
Red side
Defeatder Monarch#TR1
Yone · Top
14 / 8 / 7
36.2% KP
44,860
29.3% share
16,650g
263 CS · 9.7/m
ENGELLİ DOVEN#baroo
Viego · Jungle
13 / 12 / 8
36.2% KP
18,320
12% share
13,784g
202 CS · 7.5/m
Art#llll
Akali · Mid
13 / 5 / 9
37.9% KP
34,014
22.2% share
14,378g
209 CS · 7.7/m
Solvia#Knd
Swain · ADC
8 / 11 / 18
44.8% KP
39,421
25.8% share
12,536g
125 CS · 4.6/m
Kira#sss1
Pyke · Support
10 / 11 / 10
34.5% KP
16,434
10.7% share
10,850g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
