Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 112 days ago
10 / 4 / 23
K / D / A
68.8%
Kill participation
844.5
Damage / min
11,612g
482.2 gold / min
63
16 placed · 8 cleared
31
1.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatabusive tisara#absiv
Vladimir · Top
4 / 8 / 2
28.6% KP
20,335
22.4% share
8,599g
171 CS · 7.1/m
Arda Güler#onbeş
Bel'Veth · Jungle
5 / 9 / 1
28.6% KP
11,107
12.2% share
9,316g
138 CS · 5.7/m
Kekoşcuk#TR1
Aatrox · Mid
1 / 11 / 4
23.8% KP
17,858
19.6% share
7,623g
146 CS · 6.1/m
Hux#Huxx
Corki · ADC
5 / 9 / 4
42.9% KP
18,358
20.2% share
9,759g
163 CS · 6.8/m
Die Chemie#TR2
Anivia · Support
6 / 11 / 8
66.7% KP
23,311
25.6% share
9,555g
36 CS · 1.5/m
Red side
VictoryMutant#zort
Zaahen · Top
3 / 4 / 8
22.9% KP
20,722
16.5% share
11,590g
206 CS · 8.6/m
pweill1#wildd
Rengar · Jungle
21 / 1 / 5
54.2% KP
34,959
27.8% share
16,847g
230 CS · 9.6/m
fena zehirlendim#haha
Sylas · Mid
8 / 5 / 15
47.9% KP
29,839
23.7% share
10,128g
117 CS · 4.9/m
Etherious#TR1
Jhin · ADC
6 / 7 / 12
37.5% KP
19,816
15.8% share
11,425g
163 CS · 6.8/m
FantasticBorek#TR1
Bard · Support
10 / 4 / 23
68.8% KP
20,339
16.2% share
11,612g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
