Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Defeat
Ranked Solo/Duo · 100 days ago
5 / 7 / 14
K / D / A
50%
Kill participation
961.2
Damage / min
13,144g
446.6 gold / min
19
10 placed · 0 cleared
217
7.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMrzed#1379
Garen · Top
11 / 6 / 7
47.4% KP
22,480
17.8% share
13,836g
197 CS · 6.7/m
An Insomniac#0000
Skarner · Jungle
9 / 9 / 15
63.2% KP
25,536
20.2% share
13,513g
187 CS · 6.4/m
FantasticBorek#TR1
Zac · Mid
5 / 7 / 14
50% KP
28,292
22.4% share
13,144g
217 CS · 7.4/m
despite all#envo
Ezreal · ADC
10 / 5 / 12
57.9% KP
34,066
27% share
15,940g
246 CS · 8.4/m
YÜRÜYEN MERDİVEN#007
Swain · Support
3 / 10 / 21
63.2% KP
15,738
12.5% share
8,628g
27 CS · 0.9/m
Red side
VictoryMôckingbird#MLG
Urgot · Top
10 / 6 / 9
51.4% KP
32,969
18.5% share
14,132g
216 CS · 7.3/m
adc oynamak#natsu
Pantheon · Jungle
8 / 8 / 11
51.4% KP
36,157
20.3% share
13,123g
182 CS · 6.2/m
Opethlover23#opeth
Ryze · Mid
11 / 6 / 11
59.5% KP
48,510
27.3% share
13,588g
186 CS · 6.3/m
Achilles#8118
Sivir · ADC
8 / 7 / 12
54.1% KP
47,743
26.8% share
14,459g
231 CS · 7.8/m
dr franky#TR1
Thresh · Support
0 / 11 / 20
54.1% KP
12,561
7.1% share
8,586g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
