Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Ranked Solo/Duo · 100 days ago
8 / 12 / 20
K / D / A
68.3%
Kill participation
791.4
Damage / min
11,566g
389 gold / min
65
25 placed · 4 cleared
30
1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMorgoth#ssw
Vayne · Top
6 / 7 / 9
36.6% KP
20,490
14.2% share
11,683g
161 CS · 5.4/m
birisi değilim#biri
Qiyana · Jungle
16 / 9 / 13
70.7% KP
37,063
25.6% share
18,256g
197 CS · 6.6/m
cacık#TR313
Galio · Mid
5 / 10 / 12
41.5% KP
22,541
15.6% share
10,690g
174 CS · 5.9/m
LOW MASTER DOGU#DOGGO
Sivir · ADC
6 / 15 / 18
58.5% KP
40,938
28.3% share
15,898g
216 CS · 7.3/m
FantasticBorek#TR1
Tahm Kench · Support
8 / 12 / 20
68.3% KP
23,532
16.3% share
11,566g
30 CS · 1/m
Red side
Defeathim#lol1
Jax · Top
5 / 5 / 13
34% KP
27,410
19.3% share
12,179g
182 CS · 6.1/m
Netcad 5#TR1
Master Yi · Jungle
25 / 9 / 10
66% KP
38,649
27.3% share
17,543g
178 CS · 6/m
Kuheylan#Speed
Sylas · Mid
5 / 11 / 20
47.2% KP
28,692
20.2% share
10,444g
132 CS · 4.4/m
swaggerboy2004#SWAG
Jhin · ADC
12 / 7 / 16
52.8% KP
30,638
21.6% share
14,395g
184 CS · 6.2/m
Devils Sonata#drown
Rell · Support
6 / 9 / 28
64.2% KP
16,415
11.6% share
10,425g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
