Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 100 days ago
20 / 5 / 18
K / D / A
79.2%
Kill participation
1,400.3
Damage / min
20,259g
554.8 gold / min
22
1 placed · 4 cleared
255
7 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymalt35#TR1
Teemo · Top
3 / 4 / 8
22.9% KP
32,141
19.1% share
15,466g
306 CS · 8.4/m
FantasticBorek#TR1
Zac · Jungle
20 / 5 / 18
79.2% KP
51,136
30.4% share
20,259g
255 CS · 7/m
EFEZZERS#3310
Lissandra · Mid
13 / 8 / 14
56.3% KP
30,581
18.2% share
16,931g
251 CS · 6.9/m
VX Sadmira#alis
Kai'Sa · ADC
12 / 6 / 9
43.8% KP
37,769
22.5% share
18,620g
281 CS · 7.7/m
Erbuyp#222
Camille · Support
0 / 14 / 18
37.5% KP
16,378
9.7% share
10,850g
29 CS · 0.8/m
Red side
DefeatGeWRaN#TR1
Garen · Top
6 / 7 / 4
27% KP
31,665
19.5% share
13,495g
288 CS · 7.9/m
ThinkTwice#TR2
Graves · Jungle
11 / 12 / 7
48.6% KP
36,345
22.3% share
18,424g
271 CS · 7.4/m
RudeBread#TR1
Syndra · Mid
5 / 11 / 10
40.5% KP
32,223
19.8% share
15,031g
226 CS · 6.2/m
verz#zrev
Ezreal · ADC
10 / 8 / 9
51.4% KP
44,315
27.2% share
19,492g
335 CS · 9.2/m
assagılık adam#ruçan
Bard · Support
5 / 10 / 15
54.1% KP
18,109
11.1% share
12,072g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
