Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Summoner's Rift · 100 days ago
11 / 1 / 12
K / D / A
76.7%
Kill participation
1,399.3
Damage / min
14,454g
606.5 gold / min
17
2 placed · 2 cleared
224
9.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNevir#pump
Dr. Mundo · Top
4 / 6 / 3
23.3% KP
14,960
16% share
8,396g
125 CS · 5.2/m
FantasticBorek#TR1
Zac · Jungle
11 / 1 / 12
76.7% KP
33,351
35.6% share
14,454g
224 CS · 9.4/m
gerizekali mal#hzrn
Locke · Mid
8 / 2 / 2
33.3% KP
15,338
16.4% share
12,151g
210 CS · 8.8/m
SICAK BASTI#pump
Jhin · ADC
6 / 2 / 9
50% KP
23,865
25.5% share
13,454g
221 CS · 9.3/m
FeLoo1#TR1
Nautilus · Support
1 / 7 / 14
50% KP
6,079
6.5% share
7,382g
26 CS · 1.1/m
Red side
DefeatDabulyu#EUW
Riven · Top
4 / 7 / 5
50% KP
17,619
24% share
8,614g
165 CS · 6.9/m
mecit#12345
Xin Zhao · Jungle
3 / 8 / 7
55.6% KP
16,320
22.3% share
8,190g
123 CS · 5.2/m
rudolf#yedin
Ahri · Mid
3 / 4 / 3
33.3% KP
12,315
16.8% share
9,091g
211 CS · 8.9/m
Dalincik ördeği#TR1
Cassiopeia · ADC
7 / 5 / 5
66.7% KP
20,413
27.8% share
10,890g
166 CS · 7/m
Neess#wow
Blitzcrank · Support
1 / 6 / 11
66.7% KP
6,663
9.1% share
6,440g
37 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
