Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Summoner's Rift · 100 days ago
6 / 3 / 20
K / D / A
78.8%
Kill participation
776.6
Damage / min
13,408g
533.8 gold / min
19
1 placed · 4 cleared
197
7.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNevir#pump
Zed · Top
4 / 7 / 2
18.2% KP
25,266
24.5% share
12,499g
197 CS · 7.8/m
FantasticBorek#TR1
Zac · Jungle
6 / 3 / 20
78.8% KP
19,505
18.9% share
13,408g
197 CS · 7.8/m
gerizekali mal#hzrn
Vayne · Mid
15 / 2 / 6
63.6% KP
33,697
32.6% share
14,851g
202 CS · 8/m
SICAK BASTI#pump
Mel · ADC
8 / 2 / 10
54.5% KP
18,401
17.8% share
13,602g
236 CS · 9.4/m
FeLoo1#TR1
Nautilus · Support
0 / 6 / 14
42.4% KP
6,399
6.2% share
6,987g
30 CS · 1.2/m
Red side
DefeatDH Kuashi#2504
Gragas · Top
3 / 5 / 5
40% KP
11,506
18.1% share
9,952g
187 CS · 7.4/m
Alp333333#TR1
Viego · Jungle
8 / 7 / 5
65% KP
14,907
23.4% share
11,356g
143 CS · 5.7/m
Bounifiort#TR1
Anivia · Mid
3 / 7 / 7
50% KP
20,430
32.1% share
8,830g
168 CS · 6.7/m
PrimeSstgkid#TR1
Jhin · ADC
5 / 8 / 3
40% KP
9,544
15% share
11,245g
193 CS · 7.7/m
SUPGAP#302
Thresh · Support
1 / 6 / 10
55% KP
7,245
11.4% share
6,898g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
