Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Defeat
Ranked Solo/Duo · 99 days ago
13 / 6 / 13
K / D / A
76.5%
Kill participation
978.2
Damage / min
15,893g
488.5 gold / min
22
1 placed · 2 cleared
203
6.2 CS / min
Objective control
0
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhi i m mete#TR1
Jhin · Top
9 / 8 / 8
50% KP
38,715
23.7% share
15,207g
233 CS · 7.2/m
burakreater#TR1
Rengar · Jungle
11 / 7 / 9
58.8% KP
41,065
25.1% share
21,319g
259 CS · 8/m
UMUT ABİ YALA #TR1
Vel'Koz · Mid
3 / 9 / 11
41.2% KP
31,451
19.3% share
11,461g
189 CS · 5.8/m
Piyanist Neco#3131
Mel · ADC
10 / 6 / 11
61.8% KP
40,283
24.7% share
17,402g
283 CS · 8.7/m
Bitter Çikolata#CSS
Karma · Support
1 / 4 / 22
67.6% KP
11,808
7.2% share
10,079g
37 CS · 1.1/m
Red side
Defeatnovart#1337
Taliyah · Top
5 / 8 / 8
38.2% KP
25,211
22.1% share
11,767g
223 CS · 6.9/m
FantasticBorek#TR1
Zac · Jungle
13 / 6 / 13
76.5% KP
31,824
27.9% share
15,893g
203 CS · 6.2/m
Noctis#ノクト
Viktor · Mid
6 / 8 / 9
44.1% KP
24,914
21.9% share
13,461g
284 CS · 8.7/m
ertuğrul#XORXR
Ezreal · ADC
4 / 6 / 6
29.4% KP
17,190
15.1% share
13,689g
258 CS · 7.9/m
MeydancıBard#Gezio
Bard · Support
6 / 6 / 12
52.9% KP
14,842
13% share
11,047g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
