Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Defeat
Ranked Solo/Duo · 97 days ago
9 / 9 / 20
K / D / A
56.9%
Kill participation
1,160
Damage / min
18,065g
465.4 gold / min
23
1 placed · 6 cleared
270
7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypankcı mustafa#TR1
Dr. Mundo · Top
5 / 10 / 15
46.5% KP
50,669
20.6% share
15,304g
199 CS · 5.1/m
paranoia#wiaXD
Qiyana · Jungle
13 / 12 / 15
65.1% KP
52,761
21.5% share
21,803g
226 CS · 5.8/m
Murciélago#001
Kog'Maw · Mid
4 / 14 / 13
39.5% KP
56,554
23% share
14,153g
274 CS · 7.1/m
Itami#2323
Kalista · ADC
18 / 8 / 11
67.4% KP
66,869
27.2% share
24,576g
354 CS · 9.1/m
keyloger#pyke
Nautilus · Support
3 / 7 / 24
62.8% KP
18,539
7.6% share
11,743g
34 CS · 0.9/m
Red side
Defeata1perenn#42069
Udyr · Top
14 / 7 / 9
45.1% KP
58,726
25.8% share
18,095g
300 CS · 7.7/m
FantasticBorek#TR1
Zac · Jungle
9 / 9 / 20
56.9% KP
45,028
19.8% share
18,065g
270 CS · 7/m
Esdeath#Rmei
Lux · Mid
9 / 5 / 9
35.3% KP
41,593
18.3% share
16,713g
296 CS · 7.6/m
Mccree#BLC
Xayah · ADC
10 / 13 / 13
45.1% KP
50,391
22.2% share
19,474g
246 CS · 6.3/m
Zoyan#Noyan
Tahm Kench · Support
9 / 9 / 11
39.2% KP
31,447
13.8% share
14,104g
68 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
