Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 97 days ago
11 / 4 / 20
K / D / A
68.9%
Kill participation
1,350.6
Damage / min
15,333g
605.3 gold / min
16
1 placed · 3 cleared
219
8.6 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArtzTheRabbit#TR1
Quinn · Top
7 / 5 / 5
26.7% KP
17,759
15.5% share
11,501g
182 CS · 7.2/m
FantasticBorek#TR1
Zac · Jungle
11 / 4 / 20
68.9% KP
34,215
29.9% share
15,333g
219 CS · 8.6/m
junglerengarOTP#541
Diana · Mid
12 / 7 / 6
40% KP
25,980
22.7% share
13,851g
189 CS · 7.5/m
Korigato#Gato
Aphelios · ADC
14 / 5 / 2
35.6% KP
29,482
25.7% share
15,370g
204 CS · 8.1/m
Arwedil#420
Janna · Support
1 / 6 / 22
51.1% KP
7,058
6.2% share
8,980g
29 CS · 1.1/m
Red side
DefeatERCN#ercn
Teemo · Top
0 / 9 / 6
22.2% KP
13,902
15.8% share
7,599g
157 CS · 6.2/m
black templar#emper
Mordekaiser · Jungle
10 / 9 / 9
70.4% KP
26,847
30.6% share
12,834g
133 CS · 5.3/m
KelAdam3131#TR1
Mel · Mid
9 / 11 / 6
55.6% KP
22,250
25.3% share
12,389g
182 CS · 7.2/m
Weapon X#2233
Jhin · ADC
4 / 8 / 5
33.3% KP
15,857
18% share
10,045g
193 CS · 7.6/m
Norien#0101
Blitzcrank · Support
4 / 8 / 12
59.3% KP
8,996
10.2% share
8,430g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
