Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 97 days ago
16 / 6 / 10
K / D / A
54.2%
Kill participation
1,351.7
Damage / min
16,568g
534.5 gold / min
28
2 placed · 8 cleared
227
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatagony#asdf
Irelia · Top
1 / 11 / 3
15.4% KP
20,988
18.2% share
11,649g
285 CS · 9.2/m
asdasd123#zxc
Hecarim · Jungle
1 / 8 / 12
50% KP
17,881
15.5% share
10,969g
215 CS · 6.9/m
white1#707
Akali · Mid
14 / 6 / 6
76.9% KP
34,105
29.6% share
14,576g
149 CS · 4.8/m
türbanlı kata#3634
Tristana · ADC
8 / 9 / 6
53.8% KP
30,962
26.9% share
14,739g
227 CS · 7.3/m
LucifeR#BYK
Alistar · Support
2 / 14 / 12
53.8% KP
11,276
9.8% share
8,618g
27 CS · 0.9/m
Red side
VictoryBEwTO#ZART
Mordekaiser · Top
5 / 2 / 11
33.3% KP
22,016
14.8% share
13,450g
214 CS · 6.9/m
FantasticBorek#TR1
Sylas · Jungle
16 / 6 / 10
54.2% KP
41,904
28.1% share
16,568g
227 CS · 7.3/m
outmind#TR1
Corki · Mid
7 / 5 / 10
35.4% KP
29,156
19.6% share
13,453g
285 CS · 9.2/m
carlos alcaraz#038
Yunara · ADC
11 / 6 / 13
50% KP
36,760
24.7% share
16,731g
256 CS · 8.3/m
TopeKsante#Sante
K'Sante · Support
9 / 7 / 19
58.3% KP
19,152
12.9% share
12,379g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
