Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Victory
Ranked Solo/Duo · 97 days ago
11 / 3 / 15
K / D / A
51%
Kill participation
1,167.6
Damage / min
15,433g
506 gold / min
25
2 placed · 4 cleared
252
8.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatşenlikzahire#yarma
Zaahen · Top
12 / 13 / 0
41.4% KP
36,352
32.2% share
12,908g
151 CS · 5/m
132 iq viet boy#PH ew
Graves · Jungle
6 / 12 / 6
41.4% KP
24,240
21.5% share
13,522g
212 CS · 7/m
Ryu#E808
Viktor · Mid
2 / 9 / 6
27.6% KP
18,371
16.3% share
11,469g
226 CS · 7.4/m
0zibo#Şımoo
Seraphine · ADC
1 / 7 / 6
24.1% KP
11,540
10.2% share
9,032g
120 CS · 3.9/m
Kira#sss1
Twitch · Support
8 / 10 / 9
58.6% KP
22,307
19.8% share
12,343g
90 CS · 3/m
Red side
VictoryComrade#TR99
Varus · Top
10 / 13 / 6
31.4% KP
34,821
23.5% share
13,681g
175 CS · 5.7/m
FantasticBorek#TR1
Skarner · Jungle
11 / 3 / 15
51% KP
35,612
24.1% share
15,433g
252 CS · 8.3/m
Ink Death#TR1
Hwei · Mid
11 / 6 / 11
43.1% KP
30,159
20.4% share
14,054g
221 CS · 7.2/m
Worst Player XD#TR1
Syndra · ADC
18 / 3 / 10
54.9% KP
38,656
26.1% share
18,944g
248 CS · 8.1/m
Parlak Pasif#LGBT
Nami · Support
1 / 4 / 20
41.2% KP
8,737
5.9% share
10,003g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
