Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Victory
Ranked Solo/Duo · 96 days ago
7 / 4 / 13
K / D / A
51.3%
Kill participation
828.8
Damage / min
11,962g
427.5 gold / min
10
1 placed · 2 cleared
150
5.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNekkinarle#TR1
Gangplank · Top
6 / 6 / 7
33.3% KP
27,417
23.2% share
13,723g
209 CS · 7.5/m
FantasticBorek#TR1
Skarner · Jungle
7 / 4 / 13
51.3% KP
23,193
19.6% share
11,962g
150 CS · 5.4/m
Gazeteci Şerif#Bey
Xerath · Mid
8 / 4 / 9
43.6% KP
27,231
23% share
12,186g
207 CS · 7.4/m
seviyem değilsin#0000
Twitch · ADC
15 / 5 / 3
46.2% KP
25,453
21.5% share
15,637g
196 CS · 7/m
oyunoglani carti#2121
Bard · Support
3 / 2 / 23
66.7% KP
14,952
12.6% share
9,813g
18 CS · 0.6/m
Red side
DefeatSyráox#1907
Warwick · Top
5 / 8 / 2
33.3% KP
16,319
20.6% share
11,070g
216 CS · 7.7/m
tam bir savasci#3346
Viego · Jungle
6 / 7 / 3
42.9% KP
16,684
21% share
12,276g
219 CS · 7.8/m
hells kitchen 1#TR1
Lux · Mid
6 / 7 / 4
47.6% KP
24,156
30.4% share
11,526g
200 CS · 7.1/m
Mrb Ben Cooput#GOAT
Ezreal · ADC
3 / 5 / 3
28.6% KP
15,953
20.1% share
13,240g
291 CS · 10.4/m
kaxolax#5411
Pyke · Support
1 / 12 / 6
33.3% KP
6,259
7.9% share
6,654g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
