Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Victory
Ranked Solo/Duo · 96 days ago
2 / 20 / 25
K / D / A
45%
Kill participation
528.9
Damage / min
12,730g
340.8 gold / min
109
52 placed · 8 cleared
36
1 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTatsucem#Tatsu
Rumble · Top
12 / 8 / 11
35.9% KP
56,958
27.8% share
19,715g
284 CS · 7.6/m
AyZac Newton#1907
Graves · Jungle
7 / 10 / 14
32.8% KP
30,100
14.7% share
16,791g
264 CS · 7.1/m
Former NPC#HMARY
Aurora · Mid
11 / 13 / 10
32.8% KP
44,260
21.6% share
14,914g
252 CS · 6.7/m
kala#2112
Samira · ADC
14 / 13 / 11
39.1% KP
39,871
19.5% share
20,164g
242 CS · 6.5/m
adventure time#1397
Pyke · Support
20 / 16 / 17
57.8% KP
33,413
16.3% share
16,839g
27 CS · 0.7/m
Red side
Victoryrevelation#1999
Yorick · Top
3 / 12 / 15
30% KP
29,175
16.2% share
15,604g
233 CS · 6.2/m
ŞAHBET#ŞAHBO
Qiyana · Jungle
21 / 12 / 8
48.3% KP
48,398
26.9% share
23,227g
245 CS · 6.6/m
Thank you next#TR1
Ahri · Mid
14 / 11 / 16
50% KP
37,373
20.8% share
16,483g
177 CS · 4.7/m
Schmerz#1001
Miss Fortune · ADC
20 / 10 / 16
60% KP
45,223
25.1% share
24,892g
281 CS · 7.5/m
FantasticBorek#TR1
Skarner · Support
2 / 20 / 25
45% KP
19,753
11% share
12,730g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
