Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 95 days ago
8 / 14 / 19
K / D / A
58.7%
Kill participation
956.8
Damage / min
15,599g
465.2 gold / min
21
2 placed · 3 cleared
178
5.3 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGhost54#88888
Aurora · Top
6 / 9 / 12
39.1% KP
38,023
21.4% share
13,737g
169 CS · 5/m
FantasticBorek#TR1
Zac · Jungle
8 / 14 / 19
58.7% KP
32,084
18% share
15,599g
178 CS · 5.3/m
Sekitia Kodachi#0134
Irelia · Mid
6 / 12 / 10
34.8% KP
30,279
17% share
14,113g
254 CS · 7.6/m
Orjinal#666
Riven · ADC
16 / 7 / 8
52.2% KP
43,922
24.7% share
19,490g
242 CS · 7.2/m
hepinize yeterim#01907
Lux · Support
10 / 9 / 19
63% KP
33,449
18.8% share
13,575g
68 CS · 2/m
Red side
DefeatExeCutionerReiko#TR1
Renekton · Top
5 / 7 / 12
33.3% KP
25,498
15.1% share
12,728g
223 CS · 6.7/m
adventure time#1397
Lillia · Jungle
12 / 9 / 18
58.8% KP
40,499
24% share
17,390g
259 CS · 7.7/m
Schmerz#1001
Hwei · Mid
18 / 8 / 13
60.8% KP
50,602
30% share
15,879g
224 CS · 6.7/m
god can be real#321
Varus · ADC
12 / 15 / 16
54.9% KP
33,557
19.9% share
15,059g
166 CS · 5/m
Babli#5331
Skarner · Support
4 / 7 / 26
58.8% KP
18,489
11% share
11,235g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
