Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Victory
Ranked Solo/Duo · 88 days ago
6 / 7 / 8
K / D / A
53.8%
Kill participation
704.1
Damage / min
11,194g
431.4 gold / min
22
1 placed · 5 cleared
170
6.6 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNightRes#LoL
Sett · Top
7 / 4 / 7
45.2% KP
30,560
27.7% share
11,402g
217 CS · 8.4/m
SERVER ADMIN#123
Jarvan IV · Jungle
9 / 5 / 10
61.3% KP
19,170
17.4% share
12,969g
223 CS · 8.6/m
Ejderdoğan#TR47
Viktor · Mid
9 / 6 / 5
45.2% KP
29,768
27% share
10,603g
181 CS · 7/m
lllllll#8299
Miss Fortune · ADC
4 / 9 / 11
48.4% KP
21,120
19.2% share
11,808g
194 CS · 7.5/m
joji#XDD
Karma · Support
2 / 2 / 17
61.3% KP
9,554
8.7% share
7,792g
24 CS · 0.9/m
Red side
VictoryJustGaming#TR2
Dr. Mundo · Top
4 / 3 / 3
26.9% KP
16,812
19.5% share
11,777g
229 CS · 8.8/m
FantasticBorek#TR1
Zac · Jungle
6 / 7 / 8
53.8% KP
18,272
21.2% share
11,194g
170 CS · 6.6/m
Samsun Prensi#IVJ
Katarina · Mid
4 / 7 / 5
34.6% KP
12,207
14.2% share
11,147g
205 CS · 7.9/m
Kule Açiom#Kule
Jinx · ADC
11 / 9 / 8
73.1% KP
29,618
34.3% share
14,635g
201 CS · 7.7/m
MrDeepFear#TR1
Yuumi · Support
1 / 5 / 21
84.6% KP
9,324
10.8% share
8,359g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
